Created: 2012-08-21 13:51
Updated: 2019-01-23 05:02
License: other



Build status

Hexahedra is a C++ framework for blocky/voxel games. The most notable features are:

  • Multiplayer
  • "Infinite" terrain (4 billion blocks in all directions)
  • Lua scripting on the server
  • Runtime selection of OpenGL 2.1 and 3.3 renderers
  • Very flexible DSL for terrain generation, compiles to OpenCL if available
  • Centralized player authentication (optional)
  • Server list

Current status

It's pretty much pre-alpha. There are some cool features you can check out, but it's definitely not ready for making actual games yet. You can follow its development on the forum, or see it in action on Youtube.


This library depends on the following projects:

This project uses Travis CI to build and run the unit tests on different compilers automatically.

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