Created: 2011-07-15 17:49
Updated: 2014-04-18 12:57


a experiment that involves developing a new and better way to handle the network stream from eve online


  • Using offline data to handle embeded python calls.
  • Unmarshaling 90% finished.
  • Marshaling 40% finished.
  • Only a handfull of normal pyton class and c api classes are implemented.
  • TODO Need to implement a system so we send only the client packets and it will send the correct data back.
  • TODO Unclear if its 1.6 compatible.


This file is part of EVEmu: EVE Online Server Emulator
Copyright 2006 - 2011 The EVEmu Team
For the latest information visit
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later

This program is distributed in the hope that it will be useful, but WITHOUT
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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